mirror effect test

Have been experimenting with reflections and came up with a simple scene.
Buildings are simple scaled primitives, and window frames are made using “wireframe” modifier in Blender 2.7


I realize that models are blocky but it is the best I could do in an hour.
Can’t wait to do more

Cool test, actually looks a bit like my town https://www.google.com.au/maps/place/3%2F9+Eagle+St/@-27.4688539,153.0302461,19z/data=!3m1!4b1!4m2!3m1!1s0x6b915a1c68ad4113:0x8764e40ab3041fb3

Thanks, really apretiate it

These effects are usually achieved in glsl/opengl via the use of either stencil reflections, or environment mapping. in either case, it’s likely that the author used a normal map for the mirror surface, to break up the reflection texture.