Blender 2.70 lighting broken?

I have been trying to make a horror game, and an essential feature in horror games is darkness, and (almost) always the protagonist has a flashlight. So, I tried making a flashlight, but the light does not work. Im using a spot light, and the objects dont cast a shadow, and the light doesnt make a “light circle”, it just does nothing. It only lights up objects if they are fully exposed to the light, I mean that the light has to cover the whole object to illuminate it. I am kind of new to Blender, so I dont know everything. I tried looking up in YouTube and Google but their lighting seems to work fine. Im using Blender Game Engine and here is the link to the .blend file. http://www.pasteall.org/blend/29561

Please help me as soon as possible. Thanks.

Screenshots and example blend file that demonstrates the problem ?
Are you using GLSL shading ?
What type of lamp shadows ?
You can upload to http://www.pasteall.org/blend/

http://www.pasteall.org/blend/29561

There is the .blend file

If i havent noticed, im using Blender Game Engine.

Here is the link reposted: http://www.pasteall.org/blend/29561

Im new to BlenderArtists, so I have no idea if this is how I reply. I may have made a spam of replies without knowing. Here is the link: http://www.pasteall.org/blend/29561

You need to change the Render / Shading to GLSL and reduce the Lamps Shadow clip start value so the shadow casting object is within the shadow clip range


The shading are set to multitexture, change it to GLSL and set the clip start value more low, with 2.0 looks good.

EDIT: Richard Marklew you are fast…