fluidray
(fluidray)
May 29, 2014, 8:55am
1
FluidRay RT‘s all-in-one general purpose rendering software just got even better. We’re happy to share that we just released FluidRay RT 1.1.3.
FluidRay RT helps you create the most realistic high quality 3D images to make your workflow faster and easier. Be sure to check out our awesome plugins for Rhino, SketchUp and Shade3D .
You can get it here .
• Reduced noise and faster convergence
• Removed fireflies on Obj Materials
• Improved interface
• Faster loading times
• Progress dialogs when importing texture & environments
• Improved drag & drop
• Solved installation problems with integration plugins
• General speed improvements & bug fixes
http://www.fluidray.com/downloads
Visit FluidRay.com to learn more and try a Free 15-Day Trial.
Attachments
Is it necessary to start another (of many) new thread for each minor update. What not a single thread to discuss this ? If you want to note a new version just change the thread title.
fluidray
(fluidray)
May 29, 2014, 10:21am
3
Sorry about that, I didn’t know I could change the thread title. I’ll keep that in mind for the next posts.
Looks really nice. I’ll have to give it a try when I get some spare time!
fluidray
(fluidray)
July 28, 2014, 1:54am
5
We just released FluidRay RT 1.1, you can find it here: http://www.fluidray.com/downloads
What’s new:
Improved convergence speed
Ability to hide objects/materials
Zoom extend selected
Major bug fixes
tleedz
(tleedz)
July 28, 2014, 5:51am
6
Is there a Blender export add-on available?
fluidray
(fluidray)
July 28, 2014, 7:35am
7
FluidRay RT can import many different formats: Alias Wavefront (.obj), SketchUp (.skp)†, Rhino OpenNurbs ( .3dm), Collada (.dae), FBX ( .fbx) , 3DS (*.3ds, .ase), DirectX (.X), Stanford PLY ( .ply)
A blender integration is on the way.
fluidray
(fluidray)
September 30, 2014, 11:12am
8
[TABLE=“class: tborder, width: 100%, align: center”]
We just released FluidRay RT 1.1.1. You can find it here
In this version:
Improved convergence speed and reduced fireflies
Fixed a bug causing some freezes in the Rhino integration plugin
Possibility to import multiple textures to the library at once
Possibility to import multiple HDRI environment maps to the library at once
[/TABLE]
fluidray
(fluidray)
December 3, 2014, 1:00pm
9
FluidRay RT is on sale! After Cyber Monday, until Dec 21st, price is $280, 20% off the regular price.
Check it out here http://www.fluidray.com/store
Also, FluidRay RT forum has been updated to a slick and modern discussion board, Discourse : http://discourse.fluidray.com
This is a real time render?
is there any way to use blender game engine, with this as the render?
is it openGL based or?
FluidRay is a path tracer, it uses Embree kernels. It’s realtime in the sense that it renders in the viewport progressively, updating instantly with edits.
fluidray
(fluidray)
May 5, 2015, 6:42pm
12
FluidRay RT 1.1.4 has just been released, you can find it here: http://www.fluidray.com/introducing-fluidray-rt-v1-1-4/
In this version:
Much improved interface, easier navigation, new spinners for edit, slicker attribute editor look
Ability to specify a background image in the renderer
File size reduced to 1/3, much faster loads
New Glossy Diffuse Translucent material for better simulating organic objects such as leaves and skin
New Glossy Diffuse material to simulate a broader range of effects
Much faster SketchUp integration, now supporting alpha transparency
Integration plugins now save much less data, making the files much smaller
New demo scene
Improved object manipulators
Speed improvements
Major bug fixes
fluidray
(fluidray)
July 6, 2015, 7:28am
13
We just released FluidRay RT 1.1.5, you can get it here: http://www.fluidray.com
This version brings a ton of exciting new features, focusing both on usability and performance:
Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance
.STL format support, widely used in jewellery design and product design
Camera import
Objects are imported as separate entities when importing scenes (possibility to move or delete them individually)
Instance importing
Much improved .FBX import, greately enhancing the process of exporting from 3dsmax / Maya and importing in FluidRay
Bigger and much faster material/texture preview in the Browser
Background image opacity
Objects can emit light also non-uniformly, based on a texture
Much easier normal map import as regular textures
Vertical/Horizontal shift/tilt for cameras
Mixing different environments together
Increased responsiveness of Outliner and Graph Editor, especially when loading complex scenes
Shade 15 integration support
Increased available memory
Bug fixes
[Reply as linked Topic](http://discourse.mcneel.com/t/render-for-rhino-for-mac/20021/21)
fluidray
(fluidray)
September 16, 2015, 7:37am
14
FluidRay RT 1.2.0 released, you can get it here .
This release has a series of bug fixes and speed improvements, and most of all, includes an integration plugin for Luxology Modo , both Windows and Mac.
Check out the Modo Integration Video here .
fluidray
(fluidray)
September 29, 2015, 11:36am
15
Starting from today, FluidRay RT is been offered as subscription service, with price starting as low as $9.99 / month.
Offering FluidRay RT as a subscription will have great advantages for end users, such as:
Lower initial costs
You pay only when you need it
Seamless upgrades
Existing customers will still receive all the upcoming 1.x upgrades for free.
Check out the subscription details here .
blurymind
(blurymind)
September 29, 2015, 1:34pm
16
you are competing with cycles, which is integrated and free. What are the major points that make this better?
Is it faster? More advanced?
fdfxd
September 29, 2015, 1:38pm
17
Listen to blurymind
Switching to a 3rd party renderer is hard very hard
you have to compel us
Tell us why it’s supposedly better than cycles
Because despite Lux render being more established than cycles and having more features, We are not using that because we don’t like switching to 3rd party renderers
So what do you guys have to offer?
Oyster
(Oyster)
December 27, 2015, 5:36am
18
Firstly, I think it is better to edit the first post to have the latest release news, and change the post title accordingly.
Secondly, if there is a blender addon, it will draw more attention here