[AddOn] LWO exporter - well... yet another one

Get it here.

iPLEOMAX beat me to it some hours ago, but heres the release of my update of the old lwo exporter for 2.69+

But, extra in this one:

  • added weight maps(vertex groups)
  • added endomorphs(shapekeys)
  • added layer pivot points
  • added triangulation/remove doubles/recalculate normals/apply scale-rotation-location/scale options
  • added batch export to multiple .lwos
  • supports meshes with vertex count greater than 65535

Let me know if more features are needed.

Hehe :stuck_out_tongue:

Good work. I took a peek in your code, generate_vx is how you got larger meshes working… Nice find! I was trying either 2 byte or 4 byte for all verts… :frowning:

A new version of my exporter is online now featuring idTech compatibility (its a setting in the file dialog) and support for more Blender material properties to get it in line with the importer.