Bullet collision particles

Does anyone know how this guy does the effects of the bullets when they hit the ground?

Just spawn am empty that have a logic system to spawn the particles in the moment of the collision of the bullet with the ground.

I’m making an example.

Example:
bullet particle.blend (88.6 KB)

Click on any place on the plane to spawn the “particles”. That is a very basic example.

why do you need a mouse over any?

For spawn the particles in the position of the mouse in 3d space, that example is just to show the idea.
To do it in a shooter game, the position to spawn the particle will be the position of the bullet at the collision.

how do you make the bullet particles spawn facing 90 degrees in x instead of spawning flat?

Rotate the mesh in edit mode.
Also you can do the mesh follow the camera using the “halo” option in material tab(but be sure the mesh is correctly positioned) and put a spark texture to it, and increase the “number” property in the “bullet_particle_logic” property to spawn more particles.

PD:Here a version with the lines of the script commented, bullet particle v2.blend (99.2 KB).

thank you so much, this helped a ton!

how did you make the alpha texture in the background of the picture transparent?

Did the guy do the same for the smoke that comes out of the bullet hole?

If the imagen have a already have a alpha channel:



Is possible, you can use the same idea, but the movement of the smoke is different that sparks, and it spawn more times.

Mas tarde subo un ejemplo.