concept car

Hi

this is my concept of racing car in style of le mans race

base for proper geometry

Attachments


It’s good to see a project from you. the mesh looks great so far, can’t wait to see progress!

nice start, this will help you make trace the curves, without worrying about the topo i guess, good workflow :slight_smile:

progressss…

http://i.imgur.com/nawHeEc.jpg http://i.imgur.com/ubh5LcG.jpg http://i.imgur.com/Rbfx8P6.jpg http://i.imgur.com/dBuydPn.png

Back of a car looks like old dodge charger :3

progress…

http://i.imgur.com/a6m4Yjy.jpghttp://i.imgur.com/TdZCyFa.jpghttp://i.imgur.com/qz5J61J.jpghttp://i.imgur.com/i4ttOwq.jpghttp://i.imgur.com/OG7VkmM.jpghttp://i.imgur.com/jygyFRq.jpghttp://i.imgur.com/fLZ1KhT.jpghttp://i.imgur.com/w7Sj0jG.jpg

That wire is pornography…

Did you apply the SubSurf at level 1 and then add the details?

This just looks so bad ass. I wish I had the imagination to come up with something like this.

@inKontrol

I used second mesh as a base and did retopo job on it. Base is in first post but modified a little.

Looking good! I can tell you have experience!

Five sided nuts - hmmm, have you got a spanner for that?

Nice car.

Cheers, Tick-Tock

thx for comments

exterior propably ready, need to do simple interior

http://i.imgur.com/Q6zgzQv.jpghttp://i.imgur.com/K90muG1.jpg

ooh! cool. A lot of concept cars don’t look good or usable imo, but this one does. Can’t wait to see some renders.

How can you do the prefect topology??

http://i.imgur.com/lO2qm1wl.jpg

moro texture for fun

@Marco see post no 9

I’m not really a fan of cars (not in 3d, not in real life :P), but seeing your clean and organized process makes me want to start modeling vehicles :slight_smile:

Nice workflow, I’ll keep it in mind for future projects.
Thank’s for sharing

Wow. Looks really clean!
Nice mixture of 60’ Le Mans car and a bit more modern track car. Definitely not some showroom concept car!
This thing looks like it could work and it would be able to be driven.

Hello, nice car, looks vintage.

Looks like you fisrt modelled the main body shape with nurbs, and light, glasses, air holes etc, with outlines projected on the body.
How did you import in blender ? And how did you merge the details in the main shape to get a base mesh ?

edit : "I used second mesh as a base and did retopo job on it. Base is in first post but modified a little. " Ok !