It should work and any comments or help would be appreciated. I’m looking at tutorials online and it seems people have a half of dozen ways to do something which seems overwhelming. Making me not sure where to start.
There are many ways to skin a cat, so the trick is to grab a sharp implement and start cutting.
You start with what you’ve got, and you make some decisions about where you’re going. So long as it works, nobody really minds how it’s done.
I’m going do that but I will definitely need help with a coder. I really don’t want to make scenes with hundreds of linked meshes from a primary asset blend in a folder.
The fact is that somehow, information has to get from one file to another. The easiest way is to use linking. But another way is to use the python function libLoad. If you want more detail on it, ask.
And whilst I do run Linux, I don’t find it fun to play with executable files, as they tend not to work on my system. So blends are generally better.
Also, it seems to be looking for some relative files eg: /assets/buildingcomponents.blend