Messaging and hearing it...

My PlayerCube must have a hearing problem. I have arranged it so that wen it moves near enough to a Token, the token responds by moving out of the way and sending an open message of adding a point (simultaneously). The playercube is set up to receive an open message like that if it’s active, and then add a point to its point property. Very simple setup.

The problem is that it doesn’t work in any stable way. If it touches around 30 tokens, there are always 3-5 of them that aren’t registered by the playercube and no points are added for them. But I know the tokens have reacted to the player since they behave physically as I have set them up.

PlayerCube:
Dynamic with bounding box
Listen for message ------ Add point

Token:
Static with bounding box
Near player property -------- Send open message about adding a point.

I have not set up any true/false triggering or tapping on any of the bricks.

Yes, the logic bricks :stuck_out_tongue:

Why is this so?

Can you upload then blend?

here you go. When the coin is near the player, it sends a message to the score to add 1, you can specify the target to only send to 1 target, or have it do multiple things on multiple objects, like add score, play sound, etc.
http://www.pasteall.org/blend/28770

Thansk both!
I’ll have a look at it tonight! Busy workday first :slight_smile: