My PlayerCube must have a hearing problem. I have arranged it so that wen it moves near enough to a Token, the token responds by moving out of the way and sending an open message of adding a point (simultaneously). The playercube is set up to receive an open message like that if it’s active, and then add a point to its point property. Very simple setup.
The problem is that it doesn’t work in any stable way. If it touches around 30 tokens, there are always 3-5 of them that aren’t registered by the playercube and no points are added for them. But I know the tokens have reacted to the player since they behave physically as I have set them up.
PlayerCube:
Dynamic with bounding box
Listen for message ------ Add point
Token:
Static with bounding box
Near player property -------- Send open message about adding a point.
I have not set up any true/false triggering or tapping on any of the bricks.
Yes, the logic bricks
Why is this so?