I am trying to make a 3D model skin for the game Team Fortress 2 and im pretty sure i need to UV map it but i have tried things and it will not work. I am trying to get the entire model to fit into one UV map. Also, when i make a UV map does it apply the materials already on the model? If not, is there a way to do that? Anyways, there is a screen shot of what i am trying to UV map with this.
8 parts in total
2 circles (the handle)
2 gems (top/bottom of handle)
2 torus (top/bottom of handle)
1 NurbsPath (2 side points)
1 cylinder (main point)