How to Stop Collision of meshes?


Hello I’m working on rigging a character with clothes and there is an issue with the main mash intersecting the clothes when deforming. Now i know an easier solution would be to remove the insides of the main mesh but is there any way to preserve the underlying mesh and just somehow tell it not to intersect? For the clothes I simply added them to the armature to deform.

Have you tried adding a mask modifier to the main body? Just make a vertex group of verts you don’t want to render and set it up with a mask modifier. Hope that helps.

That worked excellent thanks for the reply Xeak011!