GPU and BVH

Hi,

I am hoping someone can explain this. I have a project, I am trying to render it on render street. I would like to use their GPU’s. It is a large project. Here is the log that show the computations…

Fra:15 Mem:1533.46M (172.75M, Peak 1955.73M) | Mem:1898.43M, Peak:1898.43M | Scene, Foreground and Site | Updating Scene BVH | Copying BVH to device

From what I understand the file is under the ram limit but the BVH is what will not fit into the ram slot and is causing the error. Is this related to geometry in the scene or textures?

Any help in understanding how I might modify my file to get into the GPU memory would be great. Do I need to reduce texture size, the amount of geometry in my scene…Both??

Thanks

The BVH is what allows rays to find the geometry when they are fired into a scene, so it’s size is determined by how complex your models are.