Hi all,
Oke so I pretty much finished modeling the skull I was working on (yes I’m slow and easily dragged away by games).
I followed the Canned Mushrooms tutorial I spoke of before. It’s not textured yet but I just want to get some pointers to work it out a bit better. The first skull is just so I did the whole tutorial the 2 other pictures are what I added to make my range of skull weapons I am thinking of. The problem is the demoney teeth are not demony enough and give a needle like vibe. I’ve tried looking for some proper references but came up short. Any suggestions? Also for a skull to get a more demon type feel Jason Welsh from Canned Mushrooms said to define the bendy bit in the bottom jaw and the cheekbones. Which I will still work on and also I need to.
So yah in short; Demony teeth, cheekbones and bottom jaw definition.
My question:
What else, to get that evil look of badassness?
My idea for texturing was créme/boney white for the skull and regular white for the teeth, or at least another type of white for the teeth, since bone and teeth aren’t the exact same material as I understand.
Thank you in advance.
Vincent van Tiggelen