This is an rly nice game!, totally love it!
The only thing that it is missing is maybe an option to play more than 1 player on the same computer (not over network). I think this game would work well whit multiply players on the same computer/screen
We updated quite a lot of stuff now. Therefore there’s no more excuse to hesitate playing our game right now
Feel free to download the latest release from http://www.pouet.net/prod.php?which=62926.
Here’s a list of modifications:
Support for optional OpenGL extentions has been added.
A button has been added to the lounge to add local players without hotkey.
Bombs are now initiated when they’re kicked into another detonation.
If a player joins a running game he/she is told the maximum game duration.
All keys are released when the window focus is lost.
Space level performance improved for slow hardware.
Screensaver and screen dimming is disabled while the game is running.
An initial check if render-to-texture is functional has been added.
A skull face is now active half a second before it points perfectly upwards.
The setting ‘development/camerafollowsplayer’ in game.ini is functional again.
The space lensflare now shifts with the camera x translation.
The animation of the invincible effect is now resolution independent.
Pouet, facebook and web buttons have been added to the main menu.
Is this game made in the BGE or another engine, because you might want to emphasize that if it’s not (since most of the games in this forum are done in Blender’s engine)?