Sea Monster Creation

I guys,

Here is my Sea Monster Creation Project for the BGuru Competition.
[NOTE: This is Only the Creation of the Sea Monster NOT My BGuru Competition Main Project, This is Just a Part of It]

I moved the creation to here instead of in My the Sketchbook.

Thread Image:
[ATTACH=CONFIG]304632[/ATTACH]

Sculpting:

Turntable:

Timelapses:

Retopology:

Tuesday 22 April Afternoon:
Time Spent: 90 min
http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo1_zps50faf328.png

Wednesday 23 April Morning:
Time Spent: 70 min
http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo2_zpsa2af6da5.png

Jim Morren

Looks great. I love the fact that you can see some of the skull’s bone structure in the face. Nicely done. Can’t wait to see it with some sick SSS shaders.

Thanks Goldenfrog,

That’s My Plan Exactly!

Wednesday 23 April Afternoon:
Time Spent: 60 min
http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo3_zpsbcbdfcca.png

http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo4_zps6395bb78.png

Jim Morren

With Teeth and Eyes!
(Just Realized The Previous Didn’t Have Teeth and Eyes)

http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo3_zpsa3b9aee4.png

http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo4_zps53f2de09.png

Jim Morren

really nice. can’t wait to see it textured.

Thanks Modron

some bad workflow… for retopology u have… i could retopo this in 2H max.

Well, I take my time, I plan ahead for rigging, I need edges on sertain locations.
I don’t want to end up with crappy topology…

This model just has lots of curves I need to get out properly without using to many faces.
I have done retopology in about as little as an hour of a human model, but this one, even if you manage to retopo this model in 2 hours, it wouldn’t look professional. (no offence) :o

Time-wise, maybe from you your point of view, it’s unpractical, but I don’t mind spending an extra hour or 2 getting just that better quality out of it.

Cheers,

Jim Morren

I’v already set up timelapses of the retopology, will post it as soon as I finished the retopology (thus finishing the recordings)

This is fine…Im doing a dinosaur now and this is a realy good example of topology? My question is How do you start good, because when I do the sane thing I start with a sphere or whatever, and Im sure you don’t, because the lines look so good. Knowledge is power. How did you learn to start this way?

I start with 1 vertex (I main start at the jaw or torso, depends). Then I basically start drawing out the bends and curves and then continue on from there.

I’ll post my first retopology session of this model so you can see how I work. :eyebrowlift:

ah didn’t know that u go for animation. That way yeah it takes more time.

Very nice start here ! Waiting to see it textured.

Thanks ookka, much appreciated

(uploading crashed, will retry tomorrow)

Here is the Retopology Sample:

[Camtacia hangs for 10 min [4 sec in video] at 4:11-ish]

I’m not doing an animation but I’m rigging it anyway, just in case, it gives me more flexibility.

Hi guys,

Been a busy day, hardly anytime for blender but…

Thursday 24 April Afternoon:
Time Spent: 30 min
http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo5_zpse7ea000c.png

http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo6_zpscbb37e70.png

Thursday 24 April Evening:
Time Spent: 90 min
[inside, top]
http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo8_zps6964bbd0.png

http://i925.photobucket.com/albums/ad96/Journeyman0055/retopo7_zps3411e722.png

Jim Morren

Nice work thus far! But dude, I heard people describing retopo as “relaxing” and thought they were crazy, but after I tried it… nice video btw, (the last one), but made me remember that on the last sculpt I did I completely forgot about shrinkwrap until I was done with the modeling- but when I added it it was like: BOOM!