Hello,
I would like do a mesh with a cylinder and a cube.
What is the best solution used join or used a boolean union or used another solution? (render, …)
I join 2 example:
the left is the boolean and the right is the join.
If the join is the best solution, is it important that the face of the cylinder are exactly on the cylinder face? and is it necessary to delete the bottom face of the cylinder.
And an other question.
To extrude a cylinder from a cube the boolean extrusion is the best way?
you can make a cube then in edit mode shift A and add a cylinder, it basically does the same thing as join, however for what you want the best way would be to make the face of the cube that you want to have a cylinder come out of have this sort of geometry,
Use the mirror modifier so you only have to deal with 1 quarter of the cube’s geometry
Edit: I should mention to get the circle perfectly round like that the easiest way I’ve found is to enable to edge loop tools add on and use the relax tool, this was i think 10 iterations or you can click it multiple times. But this method keeps it all quads and if you’re planning on using subsurf modifier it prevents various problems.