As shown in the picture below, I am trying to do some trickery by using an Object in my scene as clay, and then I’m going to switch over to an identical Object, which will be the “Fluid > Volume” source in a Fluid simulation.
However, I would like the fluid half of it to sort of blow and spray backwards (in the scene, from left to right) a fair amount. I’d planned to use a Force to push the Fluid back, but I now see that that doesn’t work.
So, does anybody know how to achieve this?