Help Build "Project Nevalys" - The Open-world Fantasy Game

Every night I battle on the edge of something darker, something bigger, something stranger than I have ever encountered. And I have fought a lot. They call me a sell-sword, rogue, dishonored and insignificant. But I was once a man of name. I was once somebody. I was once a man whom they called Vardurilin, the Slayer of the Red Dragon.

Now, I fight to protect people whom I loved, people who don’t remember my name, and likely never will. For now, for them…

I’m just a shadow memory.

http://i.imgur.com/MKU1xTtl.png

***ABOUT THE GAME:
"An open-world RPG; Project Nevalys is an ambitious, vast and versatile game set in the fantasy plane of Palinor. Join an king in his quest to save his kingdom from ignominious darkness, treachery and ignorance.

Spanning over an equivalent of 64 Square Kilometres, the terrain simulates snowy mountains, rocky canyons, coastal shores, and dry deserts. The game has been built around the gamer; giving him/her the freedom of a vast, realistic open world without losing the structure of an RPG. 10 factions, quests, missions and jobs with interconnecting tales combine to deliver an estimated 150 hours of gameplay. It will be put together in Unreal Engine 4, with models being imported mostly from Blender."

***OUR REQUIREMENTS:

Helping hands required for -

  • Modeling:
    [LIST]
  • Creatures
  • characters
  • furniture
  • in-game misc. inanimate objects
  • in-game misc. animate objects
  • architecture (small scale) and architecture (large scale)
  • weapons

[/LIST]

  • Textures:
    [LIST]

  • Texture creation using GIMP/Photoshop

  • UV Unwrapping

  • texture baking

  • normal/disp/bump mapping.

  • Rigging:

  • Driver set rigs

  • IK rigs

  • Custom creature rigging (IK with drivers).

  • coding/scripting (Unreal 4) or script writing.
    [/LIST]

  • Artists (Character artists).

PROGRESS SO FAR:

Storyline, scripts for quests, missions, jobs and factions. [COMPLETE]
Map conceptualization, sketches and preliminary design. [IN PROGRESS]
Character, armor, weapons and ingame objects sketches. [IN PROGRESS]
Character, armor, weapons and ingame objects modeling and texturing. [IN PROGRESS]
User interface, effects, menus. [IN PROGRESS]***PERMISSIONS FOR SHARING/DISPLAY OF WORK:

  • You may display, share or non-commercially modify/use whatever you create, and can display your creations in your portfolio/demoreel.
  • You may share/upload work (models only) as long as you credit yourself and mention that it was created for Project Nevalys with a link to here.

***ABOUT US:
We are a small team of game enthusiasts based primarily in India. This is our first large-scale game development project, and we’re still learning all the tricks of the trade. We are very passionate about seeing this game become a success, but we only work in our spare time. We are fun to work with, won’t pressurize you to complete tasks without giving you sufficient time, and are completely open to feedback.
OUR TEAM HAS:
14 modelers
19 artists
8 writers
4 programmers
3 Soundtrack artists & composers and counting.
HOW TO REACH US:

You can contact:

Immortal_224 ([email protected])
The Sun ([email protected]) (In case the above one doesn’t work)

******GAME RENDERS/SCREENSHOTS:
http://i.imgur.com/wPAGIFNl.jpg
http://i.imgur.com/jrVXQIbl.jpg
http://i.imgur.com/zmaYfael.jpg
http://i.imgur.com/gIvtsjdl.jpg

Thanks for reading!
Cheers!

More screenshots of the world:

We need your help guys! Any help with texturing/modeling will be much appreciated!

Looks awesome I had no idea the game engine was so powerful

It’s not BGE, it’s CryEngine3.

Yep its CryEngine 3, but all models will be made exclusively in Blender.

Are you guys interested in the project?

[B]Some artwork:


A few models made so far:

Again, help is much appreciated! You can reach me at [email protected]!

Hello people these are some art pieces.

Attachments




do you have anyone to help you out yet?

I think we got one interested person, but no one else. Pretty disappointing really.

We’re expecting some more guys to sign up.

Again, anyone interested is free to join!

I wouldnt mind doing a few smaller things, i dont have the time to do anything like big characters or anything but i could whip up some smaller stuff like maybe environment stuff? or anything not too big to be honest.

Amazing art work. Had no idea that you guys had put some effort into this. All the best!

How about a few weapons then? :smiley: Contact me at [email protected] and I’ll give you some details.

Thanks for the compliments!

this looks interesting… nice concepts… good luck!

Two more pictures of the game.

Attachments



A few more environment screens -

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/t34.0-12/10153812_777898875577680_8355674672310809746_n.jpg?oh=965f55b706105eab49910fe56b91a7fc&oe=537E48FE&gda=1400795261_22df2c338e24729954413b7573bfa622

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/t34.0-12/10390182_777898862244348_5120501090534999292_n.jpg?oh=f5099dabeeb7371e8208946c86a2c137&oe=537E5811&gda=1400774546_67b4ef62680e11f6af8546087f58d554

I am new but would try some small stuff. It would all be low or medium poly?
This is some stuff I have done.
http://cgcookie.com/profile/jd-/

Its gonna be reasonably high resolution. Around 17.5-20K Poly per model. Drop us an email and I’ll get you an assignment.

Pretty high poly stuff, upto 20k. Send us an e-mail @ [email protected]

Cheers!

The post is still open! Send an email to [email protected] !

Again, volunteers get credits, and permission to freely use their creations in any non-commercial work.