Every night I battle on the edge of something darker, something bigger, something stranger than I have ever encountered. And I have fought a lot. They call me a sell-sword, rogue, dishonored and insignificant. But I was once a man of name. I was once somebody. I was once a man whom they called Vardurilin, the Slayer of the Red Dragon.
Now, I fight to protect people whom I loved, people who don’t remember my name, and likely never will. For now, for them…
I’m just a shadow memory.
***ABOUT THE GAME:
"An open-world RPG; Project Nevalys is an ambitious, vast and versatile game set in the fantasy plane of Palinor. Join an king in his quest to save his kingdom from ignominious darkness, treachery and ignorance.
Spanning over an equivalent of 64 Square Kilometres, the terrain simulates snowy mountains, rocky canyons, coastal shores, and dry deserts. The game has been built around the gamer; giving him/her the freedom of a vast, realistic open world without losing the structure of an RPG. 10 factions, quests, missions and jobs with interconnecting tales combine to deliver an estimated 150 hours of gameplay. It will be put together in Unreal Engine 4, with models being imported mostly from Blender."
***OUR REQUIREMENTS:
Helping hands required for -
- Modeling:
[LIST] - Creatures
- characters
- furniture
- in-game misc. inanimate objects
- in-game misc. animate objects
- architecture (small scale) and architecture (large scale)
- weapons
[/LIST]
-
Textures:
[LIST] -
Texture creation using GIMP/Photoshop
-
UV Unwrapping
-
texture baking
-
normal/disp/bump mapping.
-
Rigging:
-
Driver set rigs
-
IK rigs
-
Custom creature rigging (IK with drivers).
-
coding/scripting (Unreal 4) or script writing.
[/LIST] -
Artists (Character artists).
Storyline, scripts for quests, missions, jobs and factions. [COMPLETE]
Map conceptualization, sketches and preliminary design. [IN PROGRESS]
Character, armor, weapons and ingame objects sketches. [IN PROGRESS]
Character, armor, weapons and ingame objects modeling and texturing. [IN PROGRESS]
User interface, effects, menus. [IN PROGRESS]***PERMISSIONS FOR SHARING/DISPLAY OF WORK:
- You may display, share or non-commercially modify/use whatever you create, and can display your creations in your portfolio/demoreel.
- You may share/upload work (models only) as long as you credit yourself and mention that it was created for Project Nevalys with a link to here.
***ABOUT US:
We are a small team of game enthusiasts based primarily in India. This is our first large-scale game development project, and we’re still learning all the tricks of the trade. We are very passionate about seeing this game become a success, but we only work in our spare time. We are fun to work with, won’t pressurize you to complete tasks without giving you sufficient time, and are completely open to feedback.
OUR TEAM HAS:
14 modelers
19 artists
8 writers
4 programmers
3 Soundtrack artists & composers and counting.
HOW TO REACH US:
You can contact:
Immortal_224 ([email protected])
The Sun ([email protected]) (In case the above one doesn’t work)
******GAME RENDERS/SCREENSHOTS:
Thanks for reading!
Cheers!