Hey. So I have this small little rig I made, only 6 objects: The main mesh, the two eye meshes, the two eyelid meshes, and the armature. As you can see down below, I added some shape keys changing the ‘Z’ position of the two planes, creating an eyelid effect.
This is a picture of the shapekey @ .5 with the eyes half open.
It’s all good and works fine, even when I move the armature in object mode.
However, when I set the ‘head’ bone (which is a parent of the ‘main’ bone I have, which looks like a sphere) to be able to control the two eyelids and rotate them, they don’t move (which is why I put a small little ‘X’ next to them).
The eyes however were done in the same way, and work fine (thus the check marks next to their name).
Here’s a picture:
The shape keys are currently @ ‘1’, with a rotated head, where the eyes should be fully closed with the eyelids covering them
I have no idea why this happens, and have attached the blender file to this thread for any confusion.
Blender Help.zip (1.17 MB)
Any and all help will greatly be appreciated