Rigid body applied on emitted objects

I need to let fall 1000 object naturally with random position and rotation on ground. Cloth simulator or Rigid body is not an option because I need global customization. Is there any way to apply rigid body to object emitted with particles? This is exactly what I need. Realistic falling of rigid body with customization of emitter.

there’s a “Copy Particles to Rigid Bodies” that can help, also some great work going on right now on a particles_refactor branch!?