Dear all,
this is my first post and I am a Blender newbie, so I hope that I am not asking something stupid here.
I have modeled a plane consisting of parts which I will cut out to make a “real” RC plane out of it (yes, I’m misusing the Blender for engineering purposes ). Actually, I don’t really need the plane rendered, but I tought I’d give it a try anyway. The result was not what I expected, as you can see in the attached results.
On the left side, you see the plane’s inner living, just a screenshot showing nothing suspicious. On the right side is the result of the rendering (F12)
The wings are modeled by extruding a polyline imported from a 3DS file, scaled, “knifed”, and “bisected” where necessary. I removed the duplicates and made the normals consistent, but that didn’t help.
I also gave it a try with a fuselage set to visible (I know some parts are protruding, the fuselage was only used to trim the parts down to the size I’ll need later ). The fuselage was drawn by taking a cube, stretching it cutting, extruding and generally modifying it.
On the screen (left side), it looks just fine, but the rendering is pretty strange:
However, as I made a minor change to the “subsurf” modifier of the fuselage (actually, I pulled the value under “render” down to 0), the rendering of the fuselage started to work fine! Setting the value back to 2, it still rendered nicely:
I’m confused about the problem with the fuselage, but at least it’s working now. The wings, however, are still not.
Oh, I almost forgot: this is the version I am using:
alex@charlie:~$ blender --version
Blender 2.70 (sub 0)
build date: 2014-03-19
build time: 05:42:45
build commit date: 2014-03-19
build commit time: 05:02
build hash: 19e627c
build platform: Linux:64bit
build type: Release
I hope somebody can help me out with this one!