Hello Blender Artists! This is my first post on the forums and, after using Blender for about 5 months, I’m excited to finally join the community!
I got this book called “Game Character Creation with Blender and Unity” by Chris Totten. I haven’t been following all the steps EXACTLY as it’s told because I’m making it sort of a ‘crash course’ in character creation. I intend on reading it through again and take notes on what didn’t sink in this first time and base the model on myself.
Now on to the problem I’m encountering…
I’m currently at the ‘Weight Painting for Accurate Deformations’ section in Chapter 7: Rigging For Realistic Movement, and I can’t get the ‘Weight from Bones’ menu to show. First of all, the steps before said that choosing a bone in the armature while in Pose Mode then Shift+RMB-ing the mesh and entering Weight Paint Mode would keep the armature in Pose Mode and make the mesh in Weight Paint Mode. That’s not the case.
I’m trying to learn at a constant pace, but getting stuck like this isn’t helping. Does anyone know how or why this isn’t working the way it should, or have suggestions on how to weight paint? Any direction would be great.
-LastFable