Text not transparent in GLSL?

I loaded an old ammo counter I made a while ago into a new game I’m working on (that so happens to be using GLSL), and there’s a grey box around it.

Normally I use Multi-texture, and so this would never happen…
any idea how to fix it?

Thanks!


check this out

Attachments

poof.blend (509 KB)


(couldn’t find the image, took a screenshot of it from the UV/Image Editor screen - proof it’s transparent)

Setting the alpha to zero makes it completely invisible

Because also you need to activate the alpha option in the slot of the texture that have the alpha channel.


Bump -> added file


Ah, I would never have found it out on my own -
Thank a bunch!