offset rigid body simulation start time.

As the tittle says, i can’t figure out how to set an offset time for a rigid body sim to start.

So… How would i, say… Have a character hold a ball, and after frame 130, the ball drops and is taken over by rigid body simulations?

Bake the simulation.
Move the starting keyframe, along with all the others, to the place in time where you want the sim to start.

Thanks, that worked.