Can't select, activate or delete camera (local camera) set to object

As the title says . i cant use camera at all , its set to an object and i cant unset it.
Its really annoying please help …


I also found an old thread but i could not fix it… http://blenderartists.org/forum/archive/index.php/t-132755.html

select the camera in the ouliner window and press ctrl 0 (on num pad), press 0 and you’ll be in camera view again

The problem is i dont have camera in my setup.
The camera was paired or something to an object and this camera no longer exists.

Edit :im trying to unselect the Local Camera , and its greay i cant tick it.
If i press 0 it goes like showing me the camera square but from a mesh , and any try to move the camera move the mesh itself…
I need to unslect this , Deleting the object helps , but i dont want to lose the mesh…
what is wrong with this feature , what im missing.

Even vieport shading/render option is not wqorking its stays all black… not rendering at all.

if you don’t have a camera just add a new one (shift+a and scroll down to camera) You can have many cameras in a scene. To make it active press ctrl 0.

Its just not working i tried that in the first place.
But thanks for your reply.

Edit : this is in global mode as suggested in the other thread …


And this is the camera i added , but i cant make it active…


Edit : im really anoyed already , i ll simply get rid of my mesh…this is stupid

could you upload your blend file?

thats the problem , i cant its a project im working on long time …


this is it … the mesh was where its the red… and noW viewport render is not working.
I deleted it but i still have the bugy model…

Just sent you the file.

Scene properties, clear the camera field.

Thanks so much to both of you. It’s sorted out now by cegaton. Thanks

And JA12 answer is the correct one…