Hi, I’ve already made the model in Blender and I am fairly familiar with the newest blender. Here’s my issue:
What I have to do in Blender is make a (the words are escaping me) sorta map file, for my game (Fallout New Vegas) to read in order to place the texture correctly on the model. To elaborate, I can’t figure out how to save the gray, basic texture in Blender as a flat map .dds file that the game will read and place the in-game texture that the game will display properly on the model.
Any help as soon as possible will be greatly accepted and appreciated.