I am using Blender to examine a 3d point cloud and camera set. I would like each point to be treated as a separate object that can be selected and moved individually. I tried representing points as “empty objects” but it does not have an option to render them as pure points. If I import a PLY point cloud, it renders them the way I want, but I’m not sure how to create this type of point.
In addition, I am wondering if there is a way to change the rendering behavior of Blender so that cameras are rendered with a constant size in screen space (like in 3ds max). In Blender, a camera appears to get “smaller” when viewed from another camera when I move further away, and I don’t want that to happen.
These are the commands I’m currently using:
bpy.ops.object.camera_add(view_align=True, enter_editmode=False, location=(-1058.29, -997.231, 546.555), rotation=(1.10871, 0.0132652, 1.14827), layers=(True, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False))
bpy.ops.object.empty_add(type='PLAIN_AXES', view_align=False, location=(-213.439, 91.0845, -122.34), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))