PHOTOREALISM IN BLENDER INTERNALl.

I tryed cycles, but I have problem with my hardware, so I was wondering, if is possible to get the photorealism with internal blender, for my animations.

Moved from “General Forums > Blender and CG Discussions” to “Support > Lighting and Rendering”

BI doesn’t (correctly) take GI into account, and there is no physical basis for the materials. Any kind of advanced materials using raytracing will also take a long time to render out. However, using fakery and patience BI can be massages into photorealistic-like quality. I hope you’ve got a lot of free time if that’s your goal though.