Important side note from wrectified.

  1. I play this game, (everything is rigid bodies using rigid body physics) I have record on

  2. the scene is ready for rendering in cycles or in blender internal (30 seconds in)

    this style of game with the right tools could create (SOME) animations but not all.

This applies to animators just as well as game developers

this video is Creative commons

I note the scene graph spiking when record animations is checked