about the game:
As for most of the puzzle games of this type it doesn´t have a story.
The Player must use the so called “stars” to solve puzzles to get to the next level.
Hello, from the screenshot it looks nice. I’m definitely looking forward for more info about game mechanics or some video (even something short from editor).
If I can suggest, don’t get stuck your mind with similarities with other games and just do whatever you want, only that way you will end up with something awesome. There aren’t too much good puzzle games, but there are awfull lot of (not so good) games which are same, but desperately want to be different. If you want, just check out my project and tell me about too much Portal-like games :eyebrowlift:.
Good luck with finishing your game. Can’t wait to try it.
Thanks.
I´m working as fast as possible on it.
So far I only need some sounds and soundtracks from composer.
Hope he finds the time to do some nice soundtrack for the main menu of the game.
Actually pressing left mouse should immediatly spawn a star from your hands. The star will follow your mousecursor until you tagg it at a wall. The stars will help you to perceive your environment. The only thing that you are supposed to do in the demo is trying to control the stars and to explore the room you are in.
Please tell me what you mean with star spawning takes a while. Hope you get an idea now.
I like the concept!.. but at first try it’s a bit confusing. I think it would be nice if the walls you create stay on the scene, so you can have a better idea of the environment, or at least for a while… anyway, here in my laptop runs very slow and not sure if all the textures were loaded because I only can see a grey background. Also loading times were very long for such demo scene… you should optimize it before continuing.
I’d like to try it out, but I try to make it a point not to download from places that download executable files that download the actual file. Maybe you upload it to someplace like Copy, Dropbox, Box, or Mediafire in the future?
Ah thanks to y’all. I will try to optimize it as soon as possible, although it’s running fluid for me. If you have any tips please tell me. The textures are all included the background should be gray.
I will also try to upload it somewhere else although i thought the site where you can download it offers the file directly and not with another file. Sorry for that.
Cool. On downloading it, Chrome told me that it’s malicious and is being blocked, which is odd. I performed a malware scan on it myself, and it seemed okay. The title screen worked well - I like the effect and feel of the graphics. It ran really slowly for me, however (~5-10 FPS or somewhere around there, I’d imagine). It might be martinsh’s lens flare filter slowing it down for me, or possibly a Python script error - I think the console hides itself when I ran it. Perhaps you could add a button to toggle the different screen filters present. In any case, nice work so far.
Hey i tryed your STARS The Demo will you add “Cap” lock 120d or what? Game works not smooth but controllable on intel graphics family 4 serias 2.1 Ghz x 2 CPU takes ~600mb ram runs on 32bit 64bit sys. P.S Looks nice but maps better would be baked and sun could trace object, about cast ray implementation mhh usual i would say i play “Stone Caster” same stuff. bGames.com if some one interested to play more BGE games.