Hi, I’m trying to make a direction arrow, wich aims for a specific place…
in fact, the arrow has to always fallow the character, but it mustn’t rotate with him 'cause it has to stay aiming for that place.
any suggestions please ?
Investigate Vertex Parenting.
Or the Track To actuator.
Can you explain more please ?
Thanks …
ACube.blend (492 KB) Here is a .Blend I don’t know if this is what your looking for, but it uses the actuator edit object (Track to object). Press W to move forward
you may want to consider a object that routes using a navmesh, if it’s within X distance of the player, and routes back if it gets to far and, make it invisible and on a separate collision layer from the player,
track to that,
this will guide the player around terrain,