if deceleration or acceleration is greater then X - trigger logic
Attachments
AccelerationDemo.blend (474 KB)
if deceleration or acceleration is greater then X - trigger logic
AccelerationDemo.blend (474 KB)
a better demo
hold space to build a value that will be the acceleration
Green =alive
Red= Dead
if acceleration>own[‘MaxG’] ->own[‘Condition’]=“Dead”
AccelerationDemo.blend (531 KB)
These are good demo.I like the idea that acceleration would cause death.When they hit the ground.What if there were creatures that could withstand this more than others.But come to think of it they are.Snails and people for instance.
I am going to rig this into the protagonist limbs, but death = set join follow strength to zero
ie -dead arm or dead leg,
then the players health will go down, as the value comes back to normal,
no health, no regenerate limb usage, so you crawl… and then your joint strengths all slowly decay, until you can’t go on…
and true death…
With blood in Wrectified i hope.And there would also be risk of gangreen.