Hi,
I’m having difficulty getting DAE models exported from Blender to import back into Blender with the textures intact. For example, if I
- use the default cube
- UV unwrap it and load an image
- create a new Texture for that material, type ‘Image or Movie’ and select the same image, under ‘Mapping’ set co-ordinates to ‘UV’ and map to the default ‘UVMap’ option
(I can see the cube textured in Blender) - File>Export>DAE, select ‘Include Material Textures’
I’ve also tried all combinations of ‘Include Material Textures’ and ‘Include UV Textures’ but none work.
If I open this file in MeshLab I can see that the cube is textured correctly but if I import it into Blender, the cube has no textures. I can see that the material has a texture and that the texture is set up with the right image but it’s not being applied to any of the faces.
I am using version 2.70a.
Can someone please explain how I can get the textures to be imported back into Blender?