Since I don’t want to model 200 eyelashes, I thought I’d let Blender scatter those for me as a particle system then I could fine tune specifics, delete unwanted lashes, use individual origins to lengthen a few, etc based on desire.
This would also be nice for scattered rocks, shrubs, litter, etc - the problem is I am unsure how to make particle systems switch to geometry I can edit like mesh, or like split mesh. How would you accomplish this?