I didn’t know where to post this, but i think this is the right place.
Well, recently I was doodling around with the Dynamic Topology, so I started to make a dog that actually resembles to scooby doo, so I started to sculp an actual Scooby doo, then I thought “well let’s try to sculpt Shaggy”, and I ended up sculpting the whole team, so here it is.
I also post a Time Lapse of the Shaggy sculpt, is the only one i recorded.
I’m wondering, how you guys sculpting with only one “point of touch”. I had no problem working with Plasticine, but sculpt something like this in Blender seems almost impossible to me. And you’re great at nailing the character, especially.