Hi,
Thank you for taking the time to read my post.
I am new to the blender and 3D scene but have spent enough time in the past considering moving from 2D to 3D to know that I need some friendly advice.
The advice I need to vast so I will start where I think is best.
My question boils down to: How much time do I need to allocate for the learning and making of graphics for my first 3D game?
Now for the clever, experienced and brave here is all the information I think you might need:
- I am developing a commercial app all by lonesome for all the major mobile platforms: iOS, Android, WP8, BB10, Tizen, Kindle Fire and more.
- I am to push myself to the point where I can produce high quality work but it needs only be low polygon and can be cartoony with bight plain colors (implying that I wont need to do allot of texture work).
Only because off limited funding am I doing it myself, otherwise I would gladly pay for the work. I am assuming that 20 low polygon cartoon models looking better or how I imagined would cost way more than 1000 USD or there would be no guarantee they were made in time.
I have completed two published works, one free game(Spacebubbles) on Android(Google Play), WP8, BB10(Z10) and Tizen. I made this game in its entirety as an individual, where I drew all the graphics pixel by pixel. I also published an App relevant to taxation which involved no custom artwork.
When making the 2D game I found artwork to be my biggest hold back. I could not design and draw the artwork as I imagined, as a newbie to drawing and having no professional tools I could not in any reasonable amount of time produce what I wanted.
I found as a one man show I have to design the game around my shortcomings in the art department.
With 3D graphics there is more flexibility, you inherently get multiple angles and can use shaders for special effects. You can transform the position of the object and make it fly around if you wanted. I found with 2D and limited artwork my game was not visually pleasing and did not give the user enough feedback. It wasn’t the game I wanted to make because I could not draw graphics and thus I didn’t put in enough time since it wasn’t going to give me any returns and my objective is to feel satisfied and earn enough for this to become self sustainable.
I now have 5 months to work full time on a game of my own design. I know I can write the code for it and publish it but what I don’t know is how long it would take me to learn the UI of blender and create, lets say up to 20 low poly cartoon characters.
Thanks again !
Friendly Regards
GM5
I’m inspired by Halfbricks Fruit Ninja graphics and Fish our of water graphics.
http://wac.76ff.edgecastcdn.net/0076FF/hbwebmedia/hb/v2/images/games/fish-out-of-water/screenshots//4.jpg