I’m trying to become more familiar with Blender’s new material engine, but I’m not sure how to do this or that.
I’m looking for tips/guides on how to create the following material (in 2.7):
- Project a normal from the surface, inwards, until it hits another surface. The longer this normal, the more opaque the origin point on the surface is. Doesn’t have to be light-dependant/ray-traced.
I’m trying to create an aero-gel like material, translucent at smaller cross-sections.
Any help is appreciated!