Severe Rendering Problem

I’m helping a friend out with a complex lighting scenario (real-life, not 3D), and I am using blender to try out various fixture positions. I mocked up a model in Blender today at work, and it rendered as expected.

However, when I tried to render using the same file at home, my model would not render. It’s coming out white. No changes were made to the file.

When I tried to render older iterations of the file, I had the same rendering issue.

I have a maxed-out late 2013 iMac at home and I work on a lower-end, late 2009 iMac at work.

Any suggestions?

Original render:


New render:


It looks like you use shadeless materials and textures are not found.
If you use absolute paths for the textures then it is normal that when you move the scene from one PC to another textures are lost since blender can’t find them.

This is only a guess though … without the blend file it is not possible to understand what the problem is.

Looks like its your only viewing the z depth pass.
Post the blend file.