Environment map Showing "inside"

So I’m making an enclosed room and I’ve put in a sky environment map. In the “Render” viewport, it views the proper way but when I render it, the sky texture is showing like if there is no walls. What is my problem?



do all your objects have render visibility turned on? what are your render layer settings?

In the World Tab, the Ray Visibility has Camera, Glossy, Diffuse and Transmission on

All of the Ray Visiblity settings are on in the world tab

I’ve solved my problem. I had a Boolean Modifier on the walls which made them disappear in the render. My bad :o