Objects placement tools in 3DS MAX 2015 - anything like that in Blender?

It only took a decade or so to get it done, but Autodesk beat Blender to it again :frowning: Correct me if I am wrong, but do we have tools like that?

On the surface it looks pretty similar to this:

Face snapping + align rotation
Admittedly I don’t think it works perfectly, but I’m pretty sure it’s been there for years.

Edit:
Actually, setting it to ‘Active’ instead of ‘Closest’ seems to give slightly better results; still not perfect, but better.

I don’t know if we have tool exactly like that.

But we have Snap Tool…

I knew about those - works fine for vertices in Edit mode. Doesn’t work (works improperly = doesn’t work) in Object mode unfortunately.

What? Cones above are separate objects…
But it depends where Object center is (for this kin of action it should be at bottom).

Can someone share the blend file where face snapping + align rotation doesnt work ?

I can record video as soon as I finish converting current one, where I grab cube and try placing it on UV sphere. If you say center should be placed onto surface, then half of the cube should stick out from the sphere. Yet, it doesn’t.

I think he ment object origin place.
When you have finished that video, please share that blend file also.

Well, just learned something new today :slight_smile: I had to press that button, “Project individual elements on the surface of other objects” to get it working. However, the cube doesn’t “follow” normal vector of the surface it’s being snapped to.

WARNING: Boring soundless video

It will follow, set “Align rotation with the snapping target”.
Set also object origin to bottom of the object, -Z axis.

If you watch my video, you can see I have that button activated and it doesn’t do anything. I don’t need objects origin at the bottom, I need it where it is now. It shouldn’t make any difference for orienting along normals.

Share the blend file then :slight_smile: Usually errors are between chair and the desk, not always.
Its difficult to see correct alignment when object origin is middle of the object.

The problem is that it’s set to “Closest” , set it to another of the setting and it should work correctly

Here with center (so it use the object “center”, meaning the origin)
http://i.imgur.com/9QN6Sub.jpg

edit : after trying the blend, yes i was right, try Center instead of Closest
(and disable the “project individual element on …” button

There ya go: http://www.pasteall.org/blend/28342

http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh

Or Active works too. Thanks.

Yay, now I can be more efficient when making levels :slight_smile:

I watched the “new” object place tool in Max a couple of weeks ago, and I recall thinking “They did not have object snapping like that before? Blender has had that for ages.”.

Nothing new under the sun.

Yep, that helped :slight_smile: Thx.

Moved from “General Forums > Blender and CG Discussions” to “Support > Basics & Interface”

It can also help when this would be completed:http://www.youtube.com/watch?feature=player_detailpage&v=u3fHBcSQOWw#t=19