Hello Blender community.
In my project I work with cycles and I discovered a problem with particles. I would like to make gradient sort of thing, that on one edge of plane I wish to have small particles with low density and on the other edge I would like to have big particles with high density. Is anything like this possible ?
I tried this with Particle Info Node, but I didnt know how to mix Location and Size inputs. Location is vector and Size is not vector (I dont know what Size is - may it be only a number ?).