Do you know big business hits using Blender? Write them here.
Please define “big business hits”.
Size doesn’t matter
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Blender Cookie (Obviously)
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Mount & Blade (Pc Game on Steam Top 25 played games & Also on Top 100 best games of all time- First version back in 2005 was completely created using a customized blender build called “salamander”).
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The Adventures of Van Helsing (Pc Game on Steam)
Bohemia Interactive has used it as part of their terrain pipeline on the ARMA series. See the article in BlenderArt #39.
abc123, you should know that Blender is very bad. Is unusable for serious work. We need more features.
Smoothies.
Wow admins… is humor not allowed in the forum anymore? That’s a bad sign of censorship.
Next Car game.
at 1:30
this is an ios game, very popular
do you have some info on this modified salamander blender that they used for m&b? cannot find anything
You cant it was used only as in-house tool. They said they switched to 3dsmax when they hired their lead artist (he only used max).
I personally used “salamander” once , it was very early build something like 2.1 or 2.2 dont remember to be exact . The main animation file I extracted back then was very problematic they had about 10.000 frames of animation in 1 blend. Anyway the assets for the “warband” was made with max for modeling and using motion builder for mocap. I introduced blender to the pipeline in 2010 , all through “bannerlord” development up until 2013 when I left. The studio was developing an exporter script for their file format ( which means the company was accepting blender officially in the pipeline) however 2 weeks later I quit the company and probably the exporter died with it.
Shame really M&B has a huge fan base which creates very detailed mods (almost remakes) they would create wonders if they had that official exporter.
yes this is really a shame the project did not go on, m&b would be a really good thing for blender.
By the way I did not want to know where I can download salamander, I know this is impossible, just to have a glance at what the soft looked like, just to have an idea! I am really interested in knowing how a in house developed blender could look like. Right now I work in a maya studio, where of course there are a lot of in house tools, since the soft out of the box is quite weak. I am sure blender, properly in house enchanced, could really be great (and in my opinion it is already out of the box, surely more than maya).