Maslofski
(Maslofski)
April 3, 2014, 4:21pm
1
2 questions:
how can i rotate a plane on the Y axis while mantaining the position on the X & Z axis?
example:
this is how it looks on the X & Z axis and i dont want them to change
after i rotate 45° on the Y axis it looks like this
how can i pull vertex loops?
example:
i have this circle with multiple loops like this one
so i just move the midle one back on the X axis and i want the other ones to follow but get a clean gradial curve
m9105826
(m9105826)
April 3, 2014, 4:27pm
2
In the first pic, it looks like you did exactly what you’re trying to figure out how to do. That model’s been rotated on the Y axis only.
For your second question, press O on the keyboard to enable selection falloff.
Maslofski
(Maslofski)
April 3, 2014, 5:08pm
3
thanks for 2, but on 1 i want the angle but without it changing on the X and Z axis. so at the end the line should be on the same hight but ive looked at from the side in another angle, so it wont chrink on the z axis