I already animated that cursed plant with keyframes, but I figured I could somehow cut corners with some smart rigging. It appears that it’s much harder than I thought… I tried a very simple setup with copy rotation, didn’t work even remotely. Than I switched to transform constraint and it was better, still eons away from working like I want it to. Now I run out of ideas, since my rigging skills are pretty basic. What I find most problematic is making a spiral that “unwraps”, sort of like a carpet if you look at it from the side.
It would be great if you could point me in the right direction.
@liero: that scripted thing is awesome! I’ll dig into it tomorrow and see if I can understand how it actually works Meanwhile I second Atom in tutorial request
I tinkered with the script settings a little longer.
I have one question, is there a way to prolong the movement that comes from bounce setting? I love the motion that it produces but it gets dumped quite rapidly. On the other hand when I crank it up whole thing gets too wobbly so it would be great to be able to control life span in separation with amplitude.
Anyway, once again: awesome script, thank you so much!
that’s cool yazjack! see that bounce is hardcoded -it adds 3 extra keyframes- but you could go and modify script
also since yesterday! we have native easings with bounce, elastic and other interpolations in Blender’s f-curves, and it works nicely… you can try to combine it with the original curves -but use editor filter to work on rotations only-