Fist time Blenderer.
I need an alpha applied to my render.
it’s hard for me to get a straight answer on this one as I do a google search for alpha/Blender. The ones I do get make it sound very simple except that I’m not getting an alpha channel when I render and that I already had it set the right way. I’m either doing something wrong or I don’t know how to recognize that I have an alpha channel on my final render.
I need an Alpha channel on an animation (can’t get it on a still either). It’s taking too long to render with the HDR background. It’s OK because all I need is the subject. I need to take it into AE for more stuff anyway.
I read that I should output to .png file sequence with RGBA checked. So I did. Later found out that I need to select “transparent” background. So I did. I also had to create a “movie” by assembling the .png sequence. I did. First I check to see if there was an “alpha channel” in the .png file or at lease if it was on a layer with no background. Neither existed. I brought the movie file into AE, no alpha.
BTW… The only way I know how to assemble the .png seq. is with quicktime, but then what do I save it as?
No matter what I do (stills or movie), I get a black background.
Oh, and when I created a QT movie and imported it into AE, it asks about the an “unlabeled alpha channel” but no matter what option I check, it still comes up with no alpha.
What am I doing wrong? Thanks