Hey all!
I have a problem making a flickering light. I wrote a script that randomly makes the lights become invisible for a short duration. The script is working, but the lights doesn’t become invisible.
(I checked that it isn’t my script’s issue through placing a new light in the scene (not connecting it to the script) and then unchecking the visibility in the outliner. But when I started the game engine, the light appeared…
Shouldn’t it remain unvisible?
(BTW. I am using GLSL shading.)
Help would be appreciated.