Suggestions for improvements

When you will come across these videos - would like that it all came in our favorite blender.

I try not to respond to these posts that go something like, “Why doesn’t Blender do this or that etc, like they show in this video of this other software…” even when Blender actually can, because what’s the point… But this time I just couldn’t help myself… all these actions are more easily done in Blender and are some of the most basic transform and orientation functions.
Seriously!? If you are wishing that you could do these things in Blender then I can only conclude you have not ever actually had Blender open for more than a few minutes, and have never read any of the basic ‘getting started’ documentation.

One other possibility: That you are actually saying that this program is copying Blender and your meaning became garbled in translation. If so, please excuse the misunderstanding!

It would be nice to have functionality like this in blender

Why? seems like it would be nice in a CAD package, but I don’t really see the utility for a 3d modeler.

Oh that kind of functionality has its uses for 3d modeling, though more often found at home for those modeling houses and environment layouts which can then be used for something like real time visualization (something we will def see more of with the VR headsets coming out).

I’d argue the video he is posting are a bit poor in choice though as they don’t really sell the “improvements” and workflow.

For example:

OP, it goes a long way to not just post videos though but actually discuss and explain what is happening that you find important. In your case it would be a workflow that is far more context sensitive and requires less hotkeys. Blender can do a lot as it stands now, but it also requires some keyboard gymnastics and thats not really a good thing. Additionally, using the NEX plugin (now acquired by Autodesk) isnt really a good example. You might want to look at existing tools with similar and often more streamlined workflows such as Modo.

for 3ds max are such a script which automate some things. http://www.vg2max.spb.ru/polyprofile.htm part of he work can do in blender with “knife project” but second part (Profile construction - from a single spline recess which has just made “knife project” ) - some one are ideas how to do?
http://i71.fastpic.ru/big/2015/0905/71/c30ae9dc906297bb0fdc0a5bf7e95371.gif

Enhanced 3d cursor + hit “.” then select the 3d cursor pivot.

Since the topic has become a place where I show what I wanted to see in a blender - I will continue to lay down videos here.

From what i’ve read for 2.8 they’re going to take a look at these kind of things

Take a look at the custom manipulator article mentioned here : https://code.blender.org/

Damn that polyline pro thing needs to be in blender, maybe in 2.82

that polyline pro thing is better than autocad + illustrator + inkscape :slight_smile:

lets turn the topic into what you seemed to mean for it to be.

i’d like to see a real time (or darn close) PBR engine in blender.
yea i know i could just use unreal but that’d be a lot of exporting and blah blah to set up in unreal and also removes some of the bonuses that being in blender has. i’d really love to see something that feels like working in cycles but with real time (or darn close for most of it) pbr graphics and materials. plus, the bonuses of being integrated with blender (like various compositor passes, render layers, particle systems, dynamic paint, smoke sim, etc) i love working in cycles but we don’t all have beastly hardware (in fact quite a lot of us don’t) or time to wait for long renders (made longer by weaker hardware). especially if it’s on the only computer we have and real time PBR does look fairly nice even if it isn’t as nice as a full on cycles render. besides, with game engines using PBR these days i’m sure a lot of people would like to be able to create their materials in blender to tweak and edit them there and then bake various textures for pbr engines from blender.

aside from that i don’t really have any big wants but it does look like one of my biggest gripes will be addressed sooner or later (and has already been worked on https://developer.blender.org/T45734 )

i hope developers who contribute to blender did see this and they became interested in add same functions in blender

really hope that developers already seen some videos about mesh fusion.

OP,

found out that there is a plugin to do what you want,
you already have it,
it’s called EWOC project tools

Request feature -> remove vertex from all groups except selected.

Just set weight to 1 and normalize all (with your vertex selected) with lock active on. Then clean all vertex group.

http://www.clement-foucault.com/#blender_pbr

^ You guys mean this kind of PBR?

That polyline thing is pretty cool.

Why not have 1 button, remove from all but selected,
when I do auto paint weights, to clean up the bad vertex paints
I would use it often, and it’s not a super hard thing to code…

Panoramic View for Blender Internal Cameras

I’ll just leave it here

[video=dailymotion;x3biu7r]http://www.dailymotion.com/embed/video/x3biu7r[/video]