I am doing a project at school where we have to use Maya and Mental Ray to render a multilayer EXR sequence, then bring the sequence into Nuke to add post process glow, AO, and DOF.
Working from home I do not have access to Nuke, so I decided to try to do my post pro in Blender. This went all fine and well until I discovered that there appears to be no way in the defocus node to set a 2D focal point using a depth pass.
Is there anyway I can set my focal point with nodes, or must I wait until I can access school computers again?
If there is no way, this seems a bit of an oversight on the developers part and makes it harder to fit Blender into a workflow where it is only used for compositing non-natively rendered content.