The corner store, Modeling and texturing


:cool:

:eek:

:ba:


:slight_smile:

:eyebrowlift2:

:wink:


:mad:

:stuck_out_tongue:

:eyebrowlift:

The mesh looks nice but the textures? the majority of the external walls looks like a normal?


:evilgrin:

the external walls are blue with stone bricks at the bottom

WALL TEXTURE:RocknRoll:

WALL NORMAL:(

WALL SPECULAR:eyebrowlift:

use my textures man^

just a little pic of it in the middle of a city, the buildings in the back are lower quality, cuz you dont need to go inside of them, yet you can see in side of them;)


:evilgrin:

The models look clean and low poly, but…those normals looks horrible, are very strong and large.

Interesting style.

With bump maps, and specularity, less is often more. People get carried away with huge bumps, forgetting that a wall like that is pretty smooth. I’d recommend either decreasing the strength of the normal map (in the influence column) or remaking the normal map with smaller bumps.